Art collective · Live events · Leadership

Garage 68

The same craft, off the screen. Leading a multi-city art collective the way I lead product.

Role
Founder & events lead
Scope
Experimental events · Calabria, Barcelona & London
Focus
Art × technology × people
01 · The parallel

Designing a product and producing an event are the same job.

By day I lead product design at a cybersecurity company. By night I run Garage 68, an art collective active between Calabria, Barcelona and London, producing experimental events at the intersection of art, technology, and sound.

No two look alike: a festival that reawakens forgotten ruins, a Burning-Man-inspired party, an experimental music-and-video series, a night of installations inside a working car repair shop, a cyberpunk New Year. Same fuzzy vision, same room full of specialists, same coherent experience people actually feel. I just swap the screen for a ruin, a warehouse, a garage.

Same craft.
Different canvas.

Take a fuzzy vision, align a room full of specialists, and ship an experience people actually feel. It works on a screen. It works in a ruin.

In the room
The audience on the ground before the stage, the castle walls lit against the night
Garage 68 · the stage, set against the illuminated castle wall
02 · Vision & direction

It starts with a point of view.

A product needs a roadmap; an event needs a concept, and each of ours asks a different question. RIEMERSA's was what should a forgotten place feel like the night it wakes up? A cyberpunk New Year asks the opposite: what world do we build from scratch?

Direction isn't control. It's giving artists, technicians, and crews enough of the vision to make good calls without me in the room, the same way one clear design principle lets a team decide without a meeting.

03 · Orchestrating collaborators

You never ship alone.

As Head of Product Design
Aligning engineering, data science, and business around one product decision.
As Garage 68 events lead
Coordinating artists, technologists, venues, and crews across different cities.

A ruin isn't a venue. No power, no seating, no infrastructure, just stone and a permit. Turning it into a place a crowd would gather for a night meant aligning artists, light and sound crews, and the municipality around one shared plan, and making sure none of the seams showed.

An illuminated pathway leading into the event
Garage 68 · lighting and wayfinding turn ruins into a venue
04 · Systems, not one-offs

Build the playbook once.

A design system makes every screen consistent. An event playbook makes each night repeatable, the lighting, the sound, the flow, the roles, the run-of-show, whether we're in a castle ruin, a car repair shop, or a Barcelona club.

Producing this many different formats taught me the same lesson my design work did: the reusable system is the real deliverable. Build it once, and the next event starts from a foundation instead of a blank page.

05 · Shipping experiences people feel

The work is the experience.

Whether it's a security team trusting a dashboard or a crowd sitting on the stone floor of a ruin waiting for the first note, the goal is the same: an experience that's intuitive, trustworthy, and worth remembering. Craft doesn't know the difference between a screen and a room.

In the press

Riemersa, covered across Calabria.

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